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Improve Capture One

Request a new feature, or support for a camera/lens that you would like to use in Capture One.

Status Awaiting review
Workspace Feature requests
Categories Capture One Pro
Created by Guest
Created on Aug 24, 2023

More Layers and/or more than one parametric mask per layer

What problem do you see this solving?

With complex dodge/burn and other adjustments, one quickly runs out of the ability to add more layers (I think 25 is the max). This is all the more needed since one can only apply a single parametric mask per layer. I end up having to spend time "managing" my layers instead of letting creativity flow.

When was the last time you were affected by this lack of functionality, or specific tool?

Nearly every edit

Current workaround

Are you using any workarounds or other solutions to achieve your goals in Capture One?

Sometimes, if I can, I'll consolidate edits in a layer or end up using a pixel-based editor which seem to support an unlimited number of layers. I'd rather keep things in RAW as much as I can.

  • John Friend
    Reply
    |
    Aug 24, 2023

    Yes.  Complicated masks are way easier to build when you can use multiple parametric mask elements in the same mask.  Capture One's limitation of one mask element per mask is very limited.  Note the competition allows you to add/remove/intersect any new parametric element with the current mask, thus giving you a lot of flexibility and speeding up mask creation. 

    A super simple example is an image where you want a gradient at the top of the image (sky) and a gradient at the bottom of the image (foreground).  You can't use two gradients in the same mask.  Obviously, most real world examples are more complex than this, but Capture One can't even handle that simple case.   The workaround is to create one of the gradients, rasterize it and then try to manually manufacture a gradient by painting with a large, soft brush.  It's a mess.  Time consuming and does not create as good a result and you end up with no remaining parametric adjustments for tweaking the final result as everything ends up being rasterized.

  • +4