As previews are not using GPU, it takes the whole CPU : that is the purpose of this request : using the GPU to calculate previews.
Not using the GPU impairs the whole system AND C1 reactivity. Moreover preview calculating is not stoppable, thus ... system impairing is not stoppable.
I could swear that in C1 v 13/14 it didn't do anything upfront, so you could use the program immediately, and it would background calculate the previews , along with doing the image you clicked on when you clicked on it. Now the CPU gobbling process hangs the whole application while it precomputes things. Feels Lightroomish :(
As previews are not using GPU, it takes the whole CPU : that is the purpose of this request : using the GPU to calculate previews.
Not using the GPU impairs the whole system AND C1 reactivity. Moreover preview calculating is not stoppable, thus ... system impairing is not stoppable.
The previews are calculated in the Background.
There is no reason to sit and wait on it to finish.
Just work normally.
And it's using scheduling so if you click a image that don't have a preview yet it will be prioritised to get one as the next
So just work normally. Close the dialog if it helps you
Without GPU.
Nothing more to say...
I could swear that in C1 v 13/14 it didn't do anything upfront, so you could use the program immediately, and it would background calculate the previews , along with doing the image you clicked on when you clicked on it. Now the CPU gobbling process hangs the whole application while it precomputes things. Feels Lightroomish :(